• Focus Populations

  • Content Areas

Revealing the Invisible
Revealing the Invisible
Investigators from TERC, Landmark College, and MIT collaborated to examine the relationships among patterns of play in a digital game ("Impulse"), student attention (measured from eye- and head-tracking devices); and student learning about Newton's first and second laws.
Zoombinis Research
Zoombinis Research
This project leveraged the existing Zoombinis game by embedding tools for studying patterns of students' decision-making and problem-solving in the environment.
Martian Boneyards
Martian Boneyards
EdGE and Virtual Space Entertainment (VSE) developed Martian Boneyards—a game of scientific collaboration in the HD, MMO environment Blue Mars—and researched how adult players developed science inquiry skills through solving the science-based mystery.
Leveling Up
Leveling Up
EdGE designed three games with mechanics related to high school science concepts and researched how gameplay, as well as bridging from the game to the classroom, impacted student learning.
FUN
FUN
FUN brought together learning-game research teams from Finland and the USA to conduct cross-team studies looking for similarities and differences arising in different cultures and different gaming environments.
CodePlay
CodePlay
Through a Researcher Practitioner Partnership (RPP) between Braintree Public Schools and EdGE, the team is building CodePlay—a strong foundation of teachers and suite of materials for the teaching and learning of CT—in upper elementary and middle schools across Braintree MA, considering a broad audience of diverse learners with cognitive differences.
Innovators Developing Accessible Tools for Astronomy (IDATA)
Innovators Developing Accessible Tools for Astronomy (IDATA)
IDATA engages middle and high school students in designing software to make astronomy accessible to people with blindness or visual impairments.
BioInteractive Evaluation Studies
BioInteractive Evaluation Studies
SEEC is working collaboratively with the Howard Hughes Medical Institute’s BioInteractive team to evaluate implementation and impact of classroom resources, planning tools, and professional development designed for science educators.
Assessing for Change in Chemical Thinking
Assessing for Change in Chemical Thinking
The ACCT project is developing, implementing, and studying a professional development model for improving chemistry teachers' formative assessment practices to foster teaching focused on chemical thinking.
STEM Education Evaluation Center (SEEC)
STEM Education Evaluation Center (SEEC)
SEEC offers consultation, external evaluation, and research support for existing STEM education grants and programs and collaborates with proposal writing teams to design studies.