UniVRsal Access
Broadening Participation in Informal STEM Learning for Autistic Learners and Others through Virtual Reality
Lead Staff:
Teon EdwardsProject Staff:
Jamie LarsenIbrahim Dahlstrom-Hakki
Jodi Asbell-Clarke
Zac Alstad
Erin Bardar
SummaryFor UniVRsal Access, EdGE is co-designing a STEM-based Virtual Reality (VR) game, Europa Prime, with learners who have sensory, attention, and/or social differences and researching how VR can be used to increase access to and broaden participation in informal STEM education, especially for neurodivergent learners.
During the first two years of the project, EdGE conducted extensive co-design with students at Landmark College, a post-secondary institute for learners with ADHD, autism, dyslexia, and other learning differences, as well as research on the preferences and performances of neurodivergent and neurotypical (by self-report) participants under a variety of sensory experiences and the game’s impact on participants curiosity about STEM.
Now the VR game Europa Prime and other learning assets are being developed in collaboration with the team at MXTreality, an XR development company, and research is being conducted on generative AI and its use in VR with neurodivergent learners.
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For UniVRsal Access, EdGE is co-designing a STEM-based Virtual Reality (VR) game, Europa Prime, with learners who have sensory, attention, and/or social differences and researching how VR can be used to increase access to and broaden participation in informal STEM education, especially for neurodivergent learners.
During the first two years of the project, EdGE conducted extensive co-design with students at Landmark College, a post-secondary institute for learners with ADHD, autism, dyslexia, and other learning differences, as well as research on the preferences and performances of neurodivergent and neurotypical (by self-report) participants under a variety of sensory experiences and the game’s impact on participants curiosity about STEM.
Now the VR game Europa Prime and other learning assets are being developed in collaboration with the team at MXTreality, an XR development company, and research is being conducted on generative AI and its use in VR with neurodivergent learners.
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Funder:
National Science Foundation
Award Number:
AISL 2005447
MXTreality Landmark College Pacific Science Center Boston Museum of Science
Dates:8/01/20 – 7/31/24
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