Zoombinis in the Classroom

Zoombinis, with twelve math-based logic puzzles, each with four levels of difficulty, can help address and reinforce computational thinking skills such as:

  • Problem decomposition: Breaking down a complex problem or system into simpler parts or chunks that are easier to understand.
  • Automation: Predicting or planning a series of ordered steps or sequences for feasible and efficient solutions.
  • Algorithms and procedures: Identifying and articulating a set of instructions for a specific problem or task.
  • Data representation: Using and interpreting multiple representations of data or information to organize, make meaning, or solve problems.
  • Abstraction/Formulation: Identifying and articulating general sets of algorithms (steps or instructions) or procedures that apply to various problem types or conditions (i.e., abstraction or formulation).
  • Generalization: Applying common algorithms to a variety of problems, forming a solid set of practical approaches to problem solving.

For more information on the educational research regarding Zoombinis and mapping to standards, download our eBook here.

Education providers — schools or after-school programs

Our partners at FableVision Games offer a web-based classroom version of Zoombinis with classroom management and reporting tools and new educational materials — this is our recommended version for schools:

Fablevision Games Logo

Zoombinis is also part of Apple’s education discount program in the iOS App Store. If your school is signed up for Apple School Manager your school can get a discount of 50% on twenty copies or more of Zoombinis for iPads. Note this version does not have classroom management or education materials bundled with it — for that see the FableVision Games web-based version above.

Individual caregivers and parents

TERC’s Education Gaming Environments Group has made available a limited set of “how-to” videos. Some materials from the original game are available here:

EdGE Logo

 

…in effect we found the ‘game in the math’ rather than putting math in a game."

– Chris Hancock and Scot Osterweil, the original co-designers of Zoombinis, 1996