Guiding Understanding via Information from Digital Environments (GeniGUIDE)
Guiding Understanding via Information from Digital Environments (GeniGUIDE)

SEEC’s process evaluation focuses on teacher plans, concerns, and instructional needs.

Immersed Games Evaluation
Immersed Games Evaluation

Immersed Games has created and tested their initial pilot study and is continuing to develop their game. Students will use this game to learn about ecosystems.

U!Scientist
U!Scientist

Through U!Scientist, visitors to the Adler Planetarium (Chicago) use a multi-touch tabletop exhibit to engage in citizen science by classifying galaxies, with the goal that they learn about the process of science, and develop more positive attitudes towards science and science identity.

Engaging Non-Majors in Authentic Research through Citizen Science
Engaging Non-Majors in Authentic Research through Citizen Science

The project studies learning gains and attitudinal changes among students. TERC’s evaluation works with faculty to explore implementation, usability, and the potential for sustainability and spread.

Life on Earth
Life on Earth

The Life on Earth project created software for a multi-touch table to help museum visitors explore biodiversity and evolution using data from the Tree of Life, Encyclopedia of Life, and other databases.