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Challenging Games Help Students Learn: An Empirical Study on Engagement, Flow and Immersion in Game-based Learning —
—(2015) Computers in Human Behavior, 54, 170-179.
Game Design to Learn about Climate Change: Middle School Girls' Experiences with Systems Thinking —
Computing has been a foundational tool in the development of scientific understanding of current and future impacts of climate change, the most important socio-scientific issue facing society today. More >>
Measuring Implicit Science Learning Using Networks of Player-Game Interactions —
Michael Eagle, Elizabeth Rowe, Drew Hicks, Rebecca Brown, Tiffany Barnes, Jodi Asbell-Clarke, and Teon Edwards
—(October 2015) Presented at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, London.
Opting in and Creating Demand: Why Young People Choose to Teach Mathematics to Each Other —
—Journal of Science Education and Technology. (2016, Early Access).
Playing with Science: Using Electronic Games to Foster Inquiry —
—The Science Teacher, 82(5)
Serious Games Analytics to Measure Implicit Science Learning —
—Serious Game Analytics: Springer International Publishing
The Computer Clubhouse Village: An Intranet For Sharing and Connecting —
Elisabeth Sylvan ; Kylie A. Peppler, Yasmin B. Kafai, and Robbin N. Chapman (eds.)
The Computer Clubhouse: Creativity and Constructionism in Youth Communities(2009) . New York: Teachers College Press.