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  1. EdGE @ TERC

    EdGELogo.png Website: http://edgeatterc.com/edge/ http://edgeatterc.com/edge/ Publisher: Available on iTunes, GooglePlay and Amazon EdGE @ TERC is a research … >> https://www.terc.edu/display/Products/EdGE+@+TERC EdGELogo.png The Educational Gaming Environments group (EdGE) at TERC is a research design and development team
    ProductsSep 08, 2017
  2. February 11, 2013 - EdGE at TERC to Demo New Games at AAAS’ Family Science Days February 16th and 17th

    EdGE@TERC to Demo New Games at AAAS’ Family Science Days February 16th and 17th February 11, 2013 FOR IMMEDIATE RELEASE Contact: communications@terc.edu mailto:communications@terc.edu 617.873.9600 CAMBRIDGE, MA– The Educational Gaming Environments (EdGE) group at TERC has been invited to exhibit at the American
    NewsroomFeb 29, 2016
  3. March 5, 2010 - TERC Forms EdGE to Research and Design Educational Gaming Environments

    TERC Forms EdGE to Research and Design Educational Gaming Environments March 5, 2010 ‘Martian Boneyards’ game to be first release FOR IMMEDIATE RELEASE Contact: communications@terc.edu mailto:communications@terc.edu 617.873.9600 CAMBRIDGE, MA–EdGE @ TERC is bringing together science educators, researchers, and game
    NewsroomMar 01, 2016
  4. EdGE logo.png

  5. February 28, 2013 - National Science Foundation Press Release Highlights EdGE Project and International Finland-U.S. Research Collaboration

    National Science Foundation Press Release Highlights EdGE@TERC Project and International Finland–U.S. Research Collaboration February 28, 2013 FOR IMMEDIATE RELEASE Contact: communications@terc.edu mailto:communications@terc.edu 617.873.9667 CAMBRIDGE, MA– The Educational Gaming Environments group (EdGE)@TERC’s
    NewsroomFeb 29, 2016
  6. EdGE at ARiA

    ARiA (AR in ACTION) in January at MIT Media Lab convened some of the top minds in Augmented Reality to accelerate conversation and collaboration amongst industry innovators, thought leaders, investors and corporations, who are working to implement real-world AR Solutions. EdGE's Teon Edwards and Jamie Larsen gave a tal
    NewsroomFeb 22, 2018
  7. TC EdGE Intro Print 07 H264-HD_720p copy.mp4

  8. TERC_HO_FALL2015_DigitalGames.pdf

    by the Educational Gaming Environments (EdGE) group at TERC. It is one of several games being designed and tested by EdGE as part of a research effort to investigate implicit science learning in game-based learning environments. In EdGE we view games, like most forms of play, as a way to build implicit knowledge—knowledge
    TERC Home / … / Hands On: ANCSep 14, 2015
  9. TERC_HO_FALL2015.pdf

    such as the observations of birds taken at the Manomet Center for the past 40 years. Science within reach of students vs. cutting edge science. The frontiers … , a digital game developed by the Educational Gaming Environments (EdGE) group at TERC. It is one of several games being designed and tested by EdGE as part of a research
    About Us / … / General PublicationsSep 11, 2015
  10. Leveling Up

    Principal Investigator: Jodi Asbell-Clarke Funders: National Science Foundation http://www.nsf.gov/Website: http://edge.terc.edu/ http://edge.terc.edu/ EdGE … -edge digital tools such as augmented reality and data collection apps on mobile handhelds (e.g., iPhones), creating a transmedia experience that supports
    R&D ProjectsJan 07, 2014