The following list includes all active projects.
You may also access past projects.
Leveling Up —
EdGE and its commercial game design partner, GameGurus, are creating Leveling Up, a series of games on multiple media platforms. The Leveling Up games will use cutting-edge digital tools such as augmented reality and data collection apps on mobile handhelds (e.g., iPhones), creating a transmedia experience that supports and measures standards-based high school science. More »
SportsLab 2020 —
This project is developing and testing a collaborative game-based interactive environment where students, ages 12-18 form a product design team to create a concept model and pitch for a sport product design challenge. Participants, sport researchers, and product experts determine the best pitches with awards for top designs. SportsLab:2020 brings together More »
Taking Games to School: Exploratory Study to Support Game-Based Teaching and Learning in High School Science Classes —
Principal Investigator: Jodi Asbell-Clarke
Funder: The National Science Foundation
This project aims to study how teachers can be involved in making science learning games more effective, and how educational science games can better support good teaching. More »
Zoombinis: The Full Development Implementation Research Study of a Computational Thinking Game for Upper Elementary and Middle School Learners —
This Full Design and Development project for the Implementation Research Strand of DRK12 is studying the educational impact of the re-release of the award-winning educational computer game: The Logical Journey of the Zoombinis. More »