Beloved Educational Classic Game, Zoombinis, Journeys to Homes and Classrooms on iPad and Android Tablets This Summer

February 17, 2015

Cambridge, MA — TERC, a not-for-profit leader in K-12 math and science education, announced today the revival of the classic educational puzzle game, Zoombinis, coming this summer to iPad and Android tablets for $4.99. Zoombinis is developed in conjunction with award-winning game developers at FableVision Studios along with Learning Games Network.

"We are excited to relaunch Zoombinis this summer, a game that quickly caught interest in homes and across schools in 1996," said David Libby, Director of Technology, TERC. "Utilizing touch-screen technology and vibrant graphics, children and adults will solve entertaining puzzles to once again bring Zoombinis to safety." The award-winning game tells the intriguing tale of the Zoombinis, small blue creatures with differing characteristics. Children and adults test their logical reasoning, data analysis, pattern finding, and problem solving skills as they help Zoombinis complete unique challenges, escape imprisonment from the evil Bloats, and reach the promised land of Zoombiniville. On their epic journey, they must face a series of increasingly difficult challenges, including Pizza Pass, Titanic Tattooed Toads and Mudball Wall. The Zoombinis travel in groups across multiple levels until all 625 blue creatures are saved. Fans of the adorable Zoombini creatures can pledge their support for the game on the newly unveiled Kickstarter to expand future platform support. If successful, it will assure that the modern remake reaches an audience beyond the iPad and Android tablets to include PC, Mac, and tablets of all sizes. The full Kickstarter campaign details and how the game is evolving are available at: https://www.kickstarter.com/profile/zoombinisgame.

FableVision Studios is the primary partner working in tandem with the Learning Games Network. Learning Games Network is a not-for-profit game company and brings one of the Zoombinis' original creators at TERC, Scot Osterweil, back to the table for the redevelopment effort. Overseeing the entire effort is David Libby from TERC." This collaboration is a dream team experience," said Gary Goldberger, President, FableVision. "We're thrilled to take a classic, beloved game from so many people's memory and refresh it for modern platforms. Zoombinis has a timeless educational backbone that's reinforced by story and fun, and we can't wait for a new generation to experience it." Zoombinis will be available this summer for $4.99 on iPad in the App Store and on Google Play, supporting Android tablets with a 16:9 aspect ratio. Pending a successful Kickstarter campaign, it will also be available on the Amazon App Store, commercial outlets for Windows and OS X, as well as through various educational partners.

About TERC 

For nearly fifty years, TERC has been introducing millions of students throughout the United States to the exciting and rewarding worlds of math and science learning. Led by a group of experienced, forward-thinking math and science professionals, TERC is an independent, nonprofit, research-based organization dedicated to engaging and inspiring all students through stimulating curricula and programs designed to develop the knowledge and skills they need to ask questions, solve problems, and expand their opportunities. www.terc.edu


About FableVision Studios 
FableVision creates technology-enhanced media and story to move the world to a better place. FableVision's signature blend of positive media, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, and health care organizations, such as PBS Kids, Smithsonian Institution, the Jim Henson Company, and National Geographic Society. Together with our partners, we have designed and developed hundreds of interactive games and activities, mobile apps, animated films, websites, television and web ads, interactive museum kiosks, and eBooks. www.fablevisionstudios.com

About Learning Games Network 
The Learning Games Network mission: By identifying and partnering with organizations that are working to create, research and disseminate game-based learning tools, the Learning Games Network amplifies the impact of these organizations and broadens access to high-quality educational games for learners at every age. http://learninggamesnetwork.org.