Directions for PD Session 3
Debugging
Complete the debugging challenges, making sure you start with the first one. Working to fix the code will present you with several problem-solving challenges, and also help you learn new functions. The challenges can be found here.
Play and critique Scratch games
Games designed by the project
- Albedo: https://scratch.mit.edu/projects/118677306/
- Insulation: https://scratch.mit.edu/projects/118691765/
- Clouds: https://scratch.mit.edu/projects/118693595/
Games designed by students
Arcade (simulation) games:
Dodging/reflecting
- Greenhouse Guardian: https://scratch.mit.edu/projects/107590617/
- Climate systems project: https://scratch.mit.edu/projects/164005110/
Clicking
- Scratchy climate change: https://scratch.mit.edu/projects/108549906/
- Factory game: https://scratch.mit.edu/projects/24324063/
Actual simulation (like “Civilization” game)
- Science project game: https://scratch.mit.edu/projects/165086014/
- Evergreen2b game: https://scratch.mit.edu/projects/165085276/
Narrative/choice games
- A&J game: https://scratch.mit.edu/projects/108355966/
- Comfortable climate: https://scratch.mit.edu/projects/165084615/
2 player games
- Xfluffles Climate change game: https://scratch.mit.edu/projects/108549966/
- Climate systems game: https://scratch.mit.edu/projects/163989999/
- Science project game: https://scratch.mit.edu/projects/165086014/
Platformer game
- Sage1kj climate systems game: https://scratch.mit.edu/projects/164006163/
Choose a game from each genre to play. Consider:
- What stands out to you as you play the game?
- Does the game accurately represent climate science? Why or why not?
- Are systems present in the game (where could they be more explicit)?
- What does the player learn from (or get out of) the game?
Review the Building Systems from Scratch curriculum
Create a game with a teacher partner.
The following requirements MUST be met:
- Relates to some aspect of climate change
- Designers must consider:
–Reality (what aspect of climate change systems will be accurately represented)
–Meaning (what will the player learn; what will be the goal of the game)
–Play (what will be the look and feel of game play on screen)
- Includes a human connection.
Resources
To learn more about Scratch in general go to: https://scratch.mit.edu/about/
Visit the ScratchEd site for teachers: http://scratched.gse.harvard.edu/